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1. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Curbing monetary inflation in Eve is simple, and it does not require multiple faction currencies. Eve's economic problems come from the fact that shooting rats, in all its forms, produces too many kinds of rewards, ISK being one of them.
- by Adunh Slavy - at 2016.01.18 20:31:09
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2. Make wrecks scanable - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: It also makes it way easier to scan down and kill mission and escalation runners. Not supported. Fixable. Make wrecks scanable only after they have been in space for an hour and a half. The current despawn time (afaik). th...
- by Adunh Slavy - at 2016.01.06 15:30:07
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3. Star Brightness Slider - in Player Features and Ideas Discussion [original thread]
Yes, we need to be able to adjust the brightness of a number of things, local star and dust mostly.
- by Adunh Slavy - at 2014.09.03 23:55:00
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4. War is the Risk That's Needed - in Player Features and Ideas Discussion [original thread]
"By leaving, they are placed in their faction's FW as a start. The only way not to be part of FW is by being part of a player corp." Not too bad an idea. But the whole podding/skill point loss/ clone fee thing needs to be done away with prior to...
- by Adunh Slavy - at 2014.09.02 21:12:00
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5. L4 mission running needs financial buff - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: 1. because i worked for that income, just like everyone else works for theirs doing whatever they do in EVE. 2. In the past this argument could be said to be true, as it stands i see no justification behind the statemen...
- by Adunh Slavy - at 2014.07.29 22:08:00
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6. L4 mission running needs financial buff - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Yes I'm aware of the reason for the L4 loot price drop, yes I'm aware that highsec is safer than other regions but killing off about 20-30% of our income is too much of a hit. No, and why is it your income? For year...
- by Adunh Slavy - at 2014.07.29 21:38:00
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7. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
Cronyism - Gives a small standing bonus to NPC corp and/or faction based on what is built and where. For Instance: Building a raven at a Caldari NPC corp, would give a 0.005% standing increase to that station's owning corporation and the faction...
- by Adunh Slavy - at 2014.07.29 14:49:00
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8. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
Smugest Sniper wrote: I see two key issues with this, -The Blob Rules: Who ever can function under the largest gang and hell camp hardest can claim any territory they wish. And as soon as they move their blob back home, they don't contro...
- by Adunh Slavy - at 2014.07.26 22:57:00
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9. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
Andski wrote: So what does it accomplish? A bunch of nonexistent alliances on the Verite map and not much else. All I can say for your solution is, enjoy the x^n-1 administration of it. I'm sure you'll enjoy it.
- by Adunh Slavy - at 2014.07.26 05:25:00
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10. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
Andski wrote: Adunh Slavy wrote: Not correct. The coalitions shift, membership changes. Nope, there is nothing about your idea that implies any of that. Alliance A having to divide into Alliances B-Z doesn't mean that Alliances B-Z can't...
- by Adunh Slavy - at 2014.07.25 15:30:00
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11. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
Andski wrote: Adunh Slavy wrote: Pure speculation. Saying "if alliances are forced to divide themselves, these things will happen" is also pure speculation FYI Not correct. The coalitions shift, membership changes. Andski wrote: ...
- by Adunh Slavy - at 2014.07.25 03:12:00
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12. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
Andski wrote: Adunh Slavy wrote: Slight political and economic differences and goals would emerge over time, even amongst the Goons. They will deny it of course, as such a denial is and has always been the only defense to such proposals. ...
- by Adunh Slavy - at 2014.07.25 00:58:00
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13. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: So you want to add a management level to the process and think the current SOV holder who already know how to deal with the management requirement won't be able to use the system better than others who don't? It's a b...
- by Adunh Slavy - at 2014.07.24 19:04:00
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14. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
mynnna wrote: "You get to control 5-10 systems total, because **** you that's why, no we're not going to do anything about the income or player density problems inherent to this idea." This isn't the way to fix things, hth. Though I apprec...
- by Adunh Slavy - at 2014.07.24 12:30:00
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15. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Nevyn Auscent wrote: FT Diomedes wrote: As I envision it, mining T2 raw materials should not be solely dependent on using slow, expensive capital class ships that will generally require a blob to kill. It should be so...
- by Adunh Slavy - at 2014.07.24 03:49:00
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16. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: My solution: Get rid of moon mining completely. Replace it with new mining sites where people can obtain those raw materials. This puts people in space, which provides content for more than the occasional moon POS bash. It c...
- by Adunh Slavy - at 2014.07.24 03:33:00
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17. Caldari needs nerfing... Again. - in Player Features and Ideas Discussion [original thread]
You can, ya know, fly Caldari ships for rat bashing. Also, there is no rule that says you can't switch ships to go after different kinds of rats. You change your hardners for specific rats types don't ya? A ship is not much different.
- by Adunh Slavy - at 2014.06.25 00:51:00
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18. mineral Compression - in Player Features and Ideas Discussion [original thread]
Lhiara Longrifle wrote: ingot is the perfect term for this form of mineral compression that as no impurity ( other mineral in the mix) and could even be use directly without the need to uncompressed if the need is equalled to the content of le...
- by Adunh Slavy - at 2014.06.13 23:52:00
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19. mineral Compression - in Player Features and Ideas Discussion [original thread]
Lhiara Longrifle wrote: Danika Princip wrote: They just put a lot of effort into removing mineral compression in favour of ore compression, what makes you think they'll put mineral compression back in so soon? Because the "mineral compress...
- by Adunh Slavy - at 2014.06.13 00:04:00
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20. Sun is too bright - in Player Features and Ideas Discussion [original thread]
Yes it is too bright. Hopefully we one day get to adjust visual element brightness, like we can now do sound.
- by Adunh Slavy - at 2014.06.10 21:11:00
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